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	<title>Rob Terrell &#187; iPhone</title>
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	<description>sneeze ack sneeze rob terrell ack cough cough ack</description>
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		<title>30% of the Best-Selling Games Would Be Banned!</title>
		<link>http://robterrell.com/wp-blog/archives/28</link>
		<comments>http://robterrell.com/wp-blog/archives/28#comments</comments>
		<pubDate>Mon, 12 Apr 2010 22:00:52 +0000</pubDate>
		<dc:creator><![CDATA[Rob]]></dc:creator>
				<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://robterrell.com/wp-blog/?p=28</guid>
		<description><![CDATA[Over the weekend the Unity forums went nuts with rampant speculation about how section 3.3.1 of Apple&#8217;s new developer agreement might affect them. There are some angry, angry people on that thread. Me, I&#8217;m more of a candle-lighter than a darkness-curser, so it seemed to me that the best way to make a case against [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>Over the weekend the Unity forums went nuts with <a href="http://forum.unity3d.com/viewtopic.php?t=48795&#038;start=765&#038;postdays=0&#038;postorder=asc&#038;highlight=">rampant speculation</a> about how section 3.3.1 of Apple&#8217;s new developer agreement might affect them. There are some angry, angry people on that thread.</p>
<p>Me, I&#8217;m more of a candle-lighter than a darkness-curser, so it seemed to me that the best way to make a case against the new rule would be to examine some top-selling games and see how many of them used Unity or something else that 3.3.1 would preclude.</p>
<p>So I went to the App Store and bought all of the games in the top 10 list. Then I ran this command:</p>
<p><code>zipinfo ~/Music/iTunes/Mobile\ Applications/'*.ipa' | egrep "lua|UnityEngine.dll|monotouch|pyarray"-<br />
</code></p>
<p>That command searches all of the apps you&#8217;ve got and checks for Unity, Lua scripts (uncompiled, compiled takes a bit more digging), Mono, or Python. (Try it right now on your system!)</p>
<p>Three of the games I just bought used either Unity or Lua:</p>
<ul>
<li>DinerDash: contains plain-text Lua scripts</li>
<li>Angry Birds: contains plain-text Lua scripts</li>
<li>Skee-Ball: contains the UnityEngine.dll</li>
</ul>
<p>Three of today&#8217;s top-selling games wouldn&#8217;t be possible under the new rules.</p>
<p>This will be no surprise to Unity developers, who are pretty familiar with success stories like Zombieville USA, Star Wars Trench Run, RavenSword, and Skee-Ball. These games aren&#8217;t crap. None of these are the kind of cross-platform shovelware 3.3.1 seems designed to prevent. Aside from the Star Wars title, all of these are original, indie games that exist solely on the iPhone OS platform.</p>
<p>I&#8217;m an Objective-C guy, but I think tools like Unity are important, and I&#8217;ve been working on a longer rant to explain why. For now, I&#8217;ll just let the numbers do the talking. </p>
<p>30%.</p>
<p>I made a Google spreadsheet with these results, and opened it up to other Unity developers to add more apps as they found them. <a href="http://bit.ly/cH90sc">Here&#8217;s the spreadsheet</a> &#8212; feel free to contribute. There&#8217;s now over a hundred apps on the list now. </p>
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